3D Studio Max Plugins

This was one of the first tools we’ve created. Initially it was only a tool to export models from 3d Studio to our other tools, but gradually it grew.

From 3d Studio, the artists could open a window which allowed them to see how the models would look in the engine and see how their changes would impact that.

It also had a special “Spellbook Shader” material, which allowed the artists to select and customize the shaders used in all components of the game.

It allowed preview of the animations and deformations, generation of navigation meshes, adding mountpoints to objects, and everything that would help design the game.

I was the sole programmer in charge of this tool, which was built in C++ with the Max SDK and Spellbook for the rendering parts.