Build Log
  

Build started: Project: Framework, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "d:\Projects\LudumDare\LD17\Source\Framework\Debug\RSP00020A370463892.rsp" with contents
[
/Od /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP .\BlitManager.cpp
]
Creating command line "cl.exe @d:\Projects\LudumDare\LD17\Source\Framework\Debug\RSP00020A370463892.rsp /nologo /errorReport:prompt"
Creating temporary file "d:\Projects\LudumDare\LD17\Source\Framework\Debug\RSP00020B370463892.rsp" with contents
[
/OUT:"D:\Projects\LudumDare\LD17\Source\MagicIsland\Debug\Framework.lib" .\Debug\BlitManager.obj

.\Debug\BlitManager3d.obj

.\Debug\Camera.obj

.\Debug\Defs.obj

.\Debug\Drawable.obj

.\Debug\Gfx.obj

.\Debug\ImageScreen.obj

.\Debug\Keyboard.obj

.\Debug\Light.obj

.\Debug\Material.obj

.\Debug\MathLib.obj

.\Debug\Mesh.obj

.\Debug\Mouse.obj

.\Debug\MouseCursor.obj

.\Debug\Object3d.obj

.\Debug\ParticleSystem.obj

.\Debug\ParticleSystem3d.obj

.\Debug\Screen.obj

.\Debug\Sound.obj

.\Debug\Sprite.obj

.\Debug\Sprite3d.obj

.\Debug\TextObj.obj

.\Debug\TextureManager.obj

.\Debug\Timers.obj

.\Debug\Tokenizer.obj

.\Debug\XML.obj

.\Debug\d3denumeration.obj

.\Debug\d3dsettings.obj

.\Debug\d3dutil.obj

.\Debug\dxutil.obj
]
Creating command line "lib.exe @d:\Projects\LudumDare\LD17\Source\Framework\Debug\RSP00020B370463892.rsp /NOLOGO"
Output Window
  
Compiling...
BlitManager.cpp
Creating library...
Results
  
Build log was saved at "file://d:\Projects\LudumDare\LD17\Source\Framework\Debug\BuildLog.htm"
Framework - 0 error(s), 0 warning(s)